Size | Grid (ft) | Height (ft) | Cubic (ft) | Creature (lbs) | Stone (lbs) | Wood (lbs) | Metal (lbs) |
---|---|---|---|---|---|---|---|
Tiny | 2.5 | 1–2 | 1 | 5 | 175 | 40 | 489 |
Small | 5 | 5 | 5 | 40 | 875 | 200 | 2,445 |
Medium | 5 | 6 | 10 | 150–500 | 1,750 | 400 | 4,890 |
Large | 10 | 14 | 50 | 400–3,000 | 8,750 | 2,000 | 24,450 |
Huge | 15 | 25 | 225 | 10,000+ | 39,000 | 9,000 | 110,025 |
Weight | 20 lbs. | 30 lbs. | 40 lbs. | 50 lbs. | 100 lbs. | 150 lbs. | 200 lbs. | 250 lbs. |
---|---|---|---|---|---|---|---|---|
Damage | 1d4 | 1d6 | 1d8 | 1d10 | 2d10 | 3d10 | 4d10 | 5d10 |
The rules provided in the Player's Handbook and Dungeon Master's Guide for improvised weapons don't satisfactorily reflect the range of possibilities for characters that enjoy throwing things.
If you're a dedicated huck-and-smasher, this calculator and corresponding charts help you quickly determine how far you can throw a given object.
The standard rules for thrown improvised weapons state a range of 20'/60'. You may want to use this if you're not a dedicated huck-and-smahser, and sport a modest strength score but want to know how far you throw an ordinary object (like a wooden bar stool).
Enter the weight of the object you wish to throw in pounds. If you don't know the weight of the object, refer to the table above for a ballpark estimation.
Enter your Carry Capacity. This is your Strength Score multiplied by 15. There are also a number of effects and traits that may double this (see 'Carry Modifier' below).
or enter
Enter your Strength Score—not modifier.
The value in this field should be 1 if you have no modifiers to this property. Some common modifiers are:
Remember, these modifiers stack!
We’ve used the rock throw ability of giants to create a linear equation based off of the average giant's strength score, how far it can throw a rock, and what weight that rock might be based off of the damage it deals.
So next time you're playing your Goliath Barbarian, Path of the Totem Warrior: Bear—try throwing some car-sized boulders!
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